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EXP and SP Started by Quark, April 04, 2024, 11:23:15 PM
This is a server for casual gaming without having to devote thousands of hours to it.
In order to make the game comfortable at every character level and at the same time ensure pleasure at low levels, I made changes to the mechanics of EXP and SP points received.
The method of gaining exp and sp that the player gains is different from the classic Interlude, it is provided by a passive skill, the level of which increases for every 2 levels obtained by the player.
This skill multiplies the level of experience received. Every skill level the multiplier changes by approximately + x0.2. It grows non-arithmetically.
And so we start from level 1 of the character with a x2 multiplier and end at level 80 with x10.